5/11/13

ZBrush 4 R6 -Excelente Software para Modelado y Pintura Digital 3D-

Pixologics ZBrush 4 R6 + Medicina -Crea, Modela, Esculpe, Pinta en 3D-
.
ZBrush 4R6 es un excelente software de modelado y pintura digital que ha revolucionado la industria de 3D con sus potentes funciones e intuitivos flujos de trabajo. Construido dentro de una elegante interfaz, ZBrush ofrece las herramientas más avanzadas del mundo para los artistas digitales.
.
Con la capacidad de esculpir miles de millones de polígonos, ZBrush te permite crear con un único límite, Tu imaginación. Diseñado sobre un principio de circularidad, los menús en ZBrush trabajan conjuntamente en modos no lineales y modo libre. Esto facilita la interacción de los modelos 3D, imágenes 2D y 2.5D Pixols de una forma nueva y única.
 
ZBrush te da todas las herramientas necesarias para diseñar de manera rápida un concepto de 2D o 3D y luego llevar esa idea hasta su término. Puedes crear renders realistas directamente en ZBrush con la iluminación y efectos atmosféricos deseados. Con muchas y potentes opciones de exportación, puedes preparar fácilmente tu modelo para la impresión 3D o para utilizarlo en cualquier aplicación digital o software 3D habitual.
Dada la potencia de procesamiento del software, puedes esculpir y pintar con millones de polígonos sin necesidad de comprar costosas tarjetas gráficas. Es por esta razón por la cual ZBrush está siendo utilizado por todos, desde artistas de prestigio, aficionados al arte, pintura y modelado hasta los más punteros profesionales y estudios del mundo del cine, la animación y los videojuegos. Olvida obstáculos técnicos y complicados ciclos de formación y aprendizaje. Puedes esculpir y pintar con pinceles y herramientas cotidianas en una interfaz amigable.
.
NOVEDADES EN ESTA VERSION:
ZRemesher: An evolution of ZBrush’s automatic retopology tool brings this pro- cess to a new whole level. It analyzes the curvature of your mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when you want more control you will also find features such as local density management, curve flow orientation and Exact mode polycount targeting. You might never use time consuming manual topology again!
Trim Curves Brushs: These new brushes work much like the current Clip Brush- es, but instead of pushing the geometry to the drawn stroke, ZBrush deletes all geom- etry outside the Trim Curve line and closes the resulting hole.
Bridge Curve Brush: Create a polygon bridge between surface holes, Poly- Group borders or even creased edges - all in a couple of clicks! You can use this brush with closed or open curves.
Creasing Brush: With this brush you will no longer need to rely on topology or PolyGroups to define a creased edge. This brush allows a freely drawn curve to define where an edge crease will be applied.
Brush Radius option extended: Available for the Trim and Slice brushes, this option creates a thin path of topology or even surface thickness.
Visibility Expanded: The various Slice and Close Holes brushes will now work with partially hidden geometry to create unique slices or control which holes to close and which ones to keep open. DynaMesh now also has the capability to operate on partial geometry.
New Curve Framing: All brushes that have CurveMode enabled will automati- cally detect the openings in any surface, creased edges and also PolyGroups. This opens several avenues to quickly and easily create with brushes like CurveBridge, Curve Tri Fill, MultiTube and more!
DynaMesh Retains PolyGroups: All existing PolyGroups from your original model or inserted meshes will be preserved when applying DynaMesh to the model, as well as any time you re-DynaMesh. Combined with existing features like Panel Loops, Group Loops and Polish By Feature, this gives you a startling number of new ways to create hard surfaces within ZBrush.
Group Front: This new PolyGroup assignment function will create a new Poly- Group from the camera’s point of view. It assigns a single PolyGroup to all visible polygons facing the camera.
New Solo Dynamic Mode: Keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera. This improves 3D navigation and makes it a breeze to work with complicated models.
UVs Smoothing: When smoothing a model’s UV’s, ZBrush will now freeze their borders. This creates a seamless map process for external rendering applications. Smoothing of UV’s will also be maintained regardless of what subdivision level you’re at or how often you have moved between levels.
Panel Loops: Two new options for the Panel Loops feature ensure that you can work quickly by providing one-button solutions to either reassign the panel’s Poly- Groups or topology loops.
New Masking: You can now mask or unmask any visible geometry border with a single click thanks to the new Mask by Border options.
 .
S.O.: xp/vista/7/8 |  745 Mb  | Ingles |  medicina: si
 . 
Si haces mas de una descarga y no quieres esperar: Apaga (± 10 segundos) y Vuelve a prender el router.
2 rar = 1 x 400 Mb  + 1 x 345 Mb
 .
 
 .
 .
.
.
.

.
autor
notificaciones
cerrar